AI Insights · Timothy · July 2023
Top 5 Snake Games Performance in Switzerland Q2 2023
Explore the performance of the top 5 snake games in Switzerland for Q2 2023, including weekly downloads, revenue, and active user trends from Sensor Tower.
In the second quarter of 2023, the top snake games on a unified platform in Switzerland saw varying trends in their weekly downloads, revenue, and active users. Here's a detailed look at how each app performed during this period, based on Sensor Tower's data.
SSSnaker from HABBY experienced fluctuation in its weekly revenue, peaking at around $9.6K in early April and dropping to approximately $3.2K by late May. Weekly downloads started strong with 2.8K at the end of March but steadily declined to just 267 by the end of June. Despite this, the game maintained a relatively stable user base, with weekly active users hovering around 4.8K to 5.9K throughout the quarter.
Little Big Snake from LittleBigSnake, Inc saw modest weekly revenue, averaging between $114 and $393. The game had sporadic download numbers, with a notable spike to 136 downloads in mid-April but dropping to as low as 4 downloads in mid-June. Active users showed a similar fluctuation, from 271 at the end of March to a low of 154 in mid-June, before recovering to 200 by the end of the quarter.
Snake Rivals - io Snakes Games by Supersolid Ltd had a varied revenue stream, peaking at $249 in mid-April and dropping to $65 by the end of June. The app saw a significant increase in downloads in late April, reaching 289, but this number fell to 17 by late May. Active user numbers peaked at 631 in late April but generally remained around 200 to 300 for the rest of the quarter.
WormsZone.io - Hungry Snake from Azur Interactive Games Limited showed stable weekly downloads, with numbers ranging from 146 to 301. Revenue was relatively low, peaking at $173 in mid-April. Active users were consistently around 2.4K to 3.1K, showing a steady engagement despite the low revenue.
Snake.io - Fun Online Snake by Kooapps experienced a strong performance in weekly downloads, maintaining numbers between 1.5K and 3.2K. However, revenue was modest, peaking at $129 in early May. The game had a strong user base, with weekly active users consistently above 17K, reaching a high of 23.4K in mid-April.
For more detailed insights and data, visit Sensor Tower.